Sonic dx character slect mod2/17/2024 ![]() ![]() Uh… Oh man… was definitely after I joined Sonic Retro, so some time after 2008. SANiK was my primary mentor, he taught me how to work with a hex editor, as well as understand pointers and data structs, and even gave me a light intro into C programming. If I recall correctly, the original team was me, Polygon Jim, Jeztac, and Hinchy. It was originally a website to show my mods, and then when I started getting help from my friends, I made a team page and added them to it. X-Hax itself would arise from JCorvinus and his other friends’s passion for Sonic Adventure DX and hacking it, as at first it was just a website for his mods, but the community that it spawned would keep growing and growing, spawning its own forums in 2009 (though it is no longer working and near-to-nothing got saved even on Internet Wayback Machine) and even an IRC channel in 2010. I think I did fairly successfully, but there was somebody else that joined the scene later that really got the ball rolling. I intended to generate more interest in Sonic Adventure. There was lots of valuable info, and lots of research going on with… let’s be real, mostly the classic games. was certainly a more technically-inclined place at the time that I joined. SpeepsĪ flowchart of Sonic Retro’s history ( borrowed from its own wiki) I think that was for the better in the end though, I would’ve looked really stupid on there if I’d been allowed to post back then lol. I joined Retro in 2010 but I think it took about 7-8 years to actually be able to post due to the validation system the forums had. It also had a bit of a convoluted story about how it came to be. Of course, key members had their beginnings in different Sonic communities, all brought over their childhood experiences with Sonic games but one in particular that would be important for the union and further discussion of SADX mods would be Sonic Retro, which interestingly enough, had a validation system where you needed to use wisely your 20 trial posts to be promoted a member, but waste them or act like a fool and you were out of luck was a bit strict but also effective for quality control. I was also a member of a Sonic forum called Sonic-World, which I think I joined in 2003 or 2004. I became more active when I found out about fangames and SFGHQ and decided to join, which was probably in 2003 or so. I wasn’t particularly active there though. I distinctly remember writing a self-introduction on Sonic-Cult forums (and getting accepted!) when I was in junior high school, so that must’ve been sometime around 2002-2004. I joined a forum called and have been deep in the community ever since. I did eventually find myself super involved with the community in 2007 when a close friend of mine introduced me to Sonic Adventure DX texture mods. ![]() That was around….2005? I wasn’t super active on there, and I didn’t do a whole lot of rom hacks either. I got my start on a really old website called The Glowing Bridge working with Sonic Rom hacks. That place would go on to become the Sonic Retro we know today. ![]() It seemed like a more active place with more technical discussion, so I migrated. Eventually, there was some forum cross-pollination with Simon Wai’s Sonic 2 Beta forum, which, if I recall correctly, sprang up around the stolen Sonic 2 beta release named after the aforementioned Simon Wai. I was drawn in by the idea of a highly invested group of extreme enthusiasts curating fringe knowledge that was hidden or otherwise hard to acquire. In the earliest days, I was just a middle schooler on Sonic CulT, a site that I definitely had no business being on. All had their fair share of comments on their experiences before X-Hax, when they joined X-Hax, and what inspired them to work on their excellent support for SADX. Thanks to several members of the X-Hax community, most of which are known developers of amazing mods for SADX that are used nowadays, I managed to acquire more background information about this (through their interviews). In this Part 1, we’ll discover the origins of the very first hacking efforts in SADX along with recalled experiences from several community members (which I had previously interviewed), as well as the rise of the group known for specializing in this area, X-Hax, and takea look at many of the earlier mods with both the way they worked and how impressive they were at the time, as the complete maturity of modding tools for SADX wouldn’t come until years later.įirst of all, while almost all information found on the internet regarding SADX hacking/modding begins from 2009 and onwards, it is possible to shed light on both the the years before 2009 and the X-Hax community (where a lot of the hacking development progressed) with both oldbies and (relatively) recent members. If you haven’t read already the introduction of this article/topic, you can do so by clicking right here. This is the first part of The History of Sonic Adventure DX Modding article. ![]()
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